My apologies for the necro-post, but I couldn't find any subsequent discussions of this frontend. This is currently a work in progress - if you spot any bugs or have any specific feature requests, please let me know! And please check back here for updates. TerminusEst13: for originally coming up with the name 'Rocket Launcher' for the front end. To compile, simply grab Qt5-default package, then run qmake, followed by make, on the source code.Įdit: Sean has added this to his Arch Linux repoīlzut3: for helping me with some Qt queries. For windows I provide a static build, which means it's provided as a single executable with no additional DLL's required or frameworks to install. This allows for this project to be cross platform, including support for Linux and OSX. You can even drag multiple files at once onto Rocket Launcher 2.0 and they will all be ready loaded! If you're opening a new wad file, whether from your desktop file explorer or directly from a download, be sure to associate *.wad and *.pk3 files with Rocket Launcher 2.0, so that you can always quickly choose which engine and launch options you want to run the file with, and add any additional files or resources as needed. Open doom files with Rocket Launcher 2.0 and let it be your middle man Rocket Launcher 2.0 also features a new tab allowing you to configure each engine that you added individually, as well as allowing you to add your own 'custom engine', which is particularly useful for when you wish to add multiple beta versions of the same engine. Note that it is recommended that your path to your original Doom executable and additional pwads contain no directory names longer than 8 characters, as this is the form DOS expects - additionally, the original executable can only load the IWAD contained in its folder, rather than the one you selected. This allows you to quickly launch any pwad with Doom in DOSBOx without having to fiddle around with DOS command line. As before, you can also save configurations to external *.rocket files.Īs with the original Rocket Launcher: adding DOSBox as an engine, and the path to your original iD executable, will enable Rocket Launcher 2's DOSBox mode, which will pump in the necessary DOS commands into DOSBox, instantly launching Doom (or any other iD tech 1 engine you provided) along with the options you selected and files added to load. If you're pleased with your particular combination of files to load, engine selection and launch options and wish to quickly recall this configuration for a later time, you can easily do so in the Load / Save Configs tab, where you can save the current configuration to your Favorites list, and with a click of a button, recall all your other saved configurations exactly as they were by selecting any item on the list and clicking "load selected". You can directly drag & drop multiple files on any of the list boxes on the Launch Wad tab from your file explorer, you can drag and drop files between each list box internally, and you can associate Rocket Launcher with wad/pk3 files so that double clicking on a wad/pk3 opens Rocket Launcher with the files in the 'files to load box', ready to be loaded into your source port of choice. With Rocket Launcher 2.0, you can easily add files to the load list. This is an open source GPL licensed sequel to the original Rocket Launcher front end, adding extended functionality. You then follow through to options where you can find all the launcher options that might assist you when playing your favorite mod pack.Rocket Launcher 2.0 is a cross platform front end for all DOOM source ports. With 3 mod pack versions and over 500 mods to create your mod pack the possibilities are endless! The last and final tab is the servers tab this right now is for your multiplayer needs showing you the servers the void launcher offers and also the downloads so you yourself can host your own multiplayer adventure! There is the options tab which is located at the top right if you hit the gear. This is another ground breaking feature that allows players to create mod packs within the launcher and save it for later use. Filter through the mod packs and find the one you and hit play to begin your journey! The third tab has an area we like to call build your own mod pack. The second tab contains the mod packs! This is where you will find your favorite mod packs with ease on our ground breaking thumbstrip design. easily navigate our various themed mod packs with our thumbstrip to the right hand side. The Launcher has 4 unique tabs first one being for the news feed you can view all the things the Void Launcher team is up to with our home page dedicated to news. The launcher has custom mod packs made by TheAtlanticCraft and are for people to play our public servers, record for youtube or to play on singleplayer! Launcher Description: The Void Launcher is a custom Mod Pack launcher made by Rich1051414.
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